Tuesday 19 December 2017

Proposal

I`m thinking about doing a Quiz Game with questions about games, since this is a Game Design class. I've found the character that I want to ask the questions and the wallpapers that I want to use for each question. There's no such thing as a story behind the game since it's a quiz game. My plan is doing a few questions each class to have at least a good quantity(I'm still deciding how many). The coding process is basically creating the questions, it's pretty simple. That's the video that inspired me:
https://www.youtube.com/watch?v=9ehLebO6S2Q

Thursday 14 December 2017

Scratch Level 2 - Racing game

https://scratch.mit.edu/projects/186975595/
  1. What difficulties did you have with programming this game? How did you fix them? Be specific. 
I couldn't make it two players, I tried to but the cars were moving at the same time so I couldn't fix it. I had different controls for each car but it wasn't working at all, I was pressing W to go straight with one car and the other would go too.
  1. What changes to the tutorial game did you add? Why and how?
I changed the style in general, the car, background, etc. Because I thought it would be funny to play as McQueen.

Scratch Level 3 - Pong

https://scratch.mit.edu/projects/193709336/



  1. What difficulties did you have with programming this game? How did you fix them? Be specific. 
I had difficulties with scoring the game, but then I decided to not include it on my game and just make it with no end, unstoppable.
  1. What changes to the tutorial game did you add? Why and how?
I didn't make an end score to the game since mine has no end and my game is for two players. The design is different, background, it's not a ball but a triangle, and the paddle is different.

Tuesday 14 November 2017

Kodu Pac-Man



1. My game is kinda different than the original Pac-Man. You just need to eat enough apples to win the game and you don`t have the opportunity to kill the ghosts. The map is pretty much the same, the quantity of players and CPUs.
2. I created the green apples which increase the amount of points that you get when you eat an apple. Just to make the game more friendly.
3. At the beginning it was hard for me to make the floor and the walls symmetrical, but then I got used after a lot of tries and I got it right.
4. They said that the map is too small and that you can`t move properly so I`ll just make it a bit bigger to improve the gameplay and make my game better.
5. Yes, I should definitely improve my game. Like adding more interesting things, make a bigger and more complex map, make the game more difficult, maybe adding the "killing ghosts" mechanic. Make the map bigger.
Scratch - Intro
https://scratch.mit.edu/projects/186372773/

Friday 27 October 2017

Video Game: The Movie

1.What are some of the reasons video games were successful? What makes a game popular?
Video games are a way to people get out of their reality and experience a brand new world. It has such unique elements like stories that you get involved, characters, art, gameplay, etc. You can enjoy a totally different experience in each new game that you play, better than that, you can do that with your friends.
2. What are some of the reasons why the video game industry crashed in the 1980s?
The game industry crashed because there were dozens of poorly games that had been released because they weren't finished, such as E.T which is known as the "Worst Game Ever Made".
Beyond that, a lot of game console producers went out of business.
3.Do you think video games are a form of art? Why or why not?
Of course I do. Video games exist as a mix of many forms of traditional art, where the player is no longer merely an observer, the player is an active participant in the emergence of the form. Those games which can touch you deeply, that are capable of expressing the full breadth of human experience are just pure art. Music, art, dialogues, narratives, all mixed together make one of the best forms of art that humanity has ever experienced.
4. What is the next evolution in video games? What are the challenges that need to be solved in the next generation of games?
The next step is the evolution of VR(Virtual Reality), this idea of putting the player inside the game, without a screen or keyboard is really crazy. In the future we'll probably won't need to use even the VR Controller, just our body itself, one proof of that is that project from IBM Japan that consists in the creation of a VR Game based on Sword Art Online(MMORPG Anime), some people tested the game, and their body were basically scanned  and that made their character looks like them and they could use their hand instead of a controller just like SAO. Will the technology evolve enough to make this experience such good as we think it will be?

Friday 13 October 2017

Kodu - Intro



1. Did you have any difficulties with your programming? What was the issue? How did you solve it?
Actually it was pretty easy, Kodu is really simple to understand and to program so I didn`t really have a problem when I was programming.

2. Did the student who played your game have any suggestions for your game that you implemented?
He said that one of the apples was really hard to grab so I changed a little bit and that the robot that I used to chase the Kodu was way faster than the Kodu itself and it was not fair so I changed from that robot to a octopus.

Wednesday 11 October 2017

Animated Pixel Art



PSD File

https://drive.google.com/open?id=0B6jh_-kPzdEXOWVCeDhDSHg5LWs

Tuesday 19 September 2017

Photoshop Intro

  When I was making this header my goal was to make it clean and pretty at the same time, so I started by searching gaming design in Google hoping to find a decent image that would deliver the "Clean" look and I found a book with a joystick inside then I used the free transform tool to change its size, then I needed to make the background more dynamic so I used a white to grey gradient on the background but something was missing so I searched Photoshop patterns on Google and I found a circular one that looked pretty and clean at the same time, then I tried to bring more life into the header by using purple lines that I made by using the rectangle tool and free transform tool to mold them, a lighter one and a darker one, then I made the text purple in all caps with drop shadow, last but not least I searched for a joystick to put by the text side then I used the free transform tool to change its size and the hue/saturation tool to change the red joystick`s button to purple and threw in some purple dices in the corners that I also used these two tools to modify the dice`s size and the dice`s red color to purple.
 

Wednesday 13 September 2017

Game Designer Skills

Games:
So, I have been playing games since I was 5 years old, I think I have a decent knowledge about games, specially those in the MMO genre, I think I could use that experience by making some choices based on things that have worked and things that i wanna try out, for example, different economic systems, progression, world, dialogues, combat, etc.

Brainstorming:
For me it's not really hard to come up with new ideas, some of them are probably gonna be boring or maybe impractical but that's what brainstorming is about, sooner or later a great idea will pop up and I'll proceed to make it a reality in the best way possible.

Psychology:
As someone who plays games a lot, I`ll always try to work on ideas that would satisfy me and the people around me, like my friends and etc. As a player, I know what the community want, I know what the community miss on some games, I know what usually makes them happy. For example in many MMO RPGs there`s too many focus in the character, skills, graphics and not to much in the world, in its richness, in how the player will interact with it, and I really miss that part, that made me give up of so many games for example Black Desert.

Mathematics:
I don`t really have a big problem with math but I think this must be the hardest part of a game creation, all those complex systems and lines, it must be one of the most important areas that I need to master, I`m excited to see how Computer Science really works.



Blender - Mushroom.

Texture: https://drive.google.com/open?id=13MNnpT222lCW__b5ZWDu0rpG-xYwaG0d Blend file: https://drive.google.com/open?id=1kCmfydOkNi5kOY...