Wednesday 13 September 2017

Game Designer Skills

Games:
So, I have been playing games since I was 5 years old, I think I have a decent knowledge about games, specially those in the MMO genre, I think I could use that experience by making some choices based on things that have worked and things that i wanna try out, for example, different economic systems, progression, world, dialogues, combat, etc.

Brainstorming:
For me it's not really hard to come up with new ideas, some of them are probably gonna be boring or maybe impractical but that's what brainstorming is about, sooner or later a great idea will pop up and I'll proceed to make it a reality in the best way possible.

Psychology:
As someone who plays games a lot, I`ll always try to work on ideas that would satisfy me and the people around me, like my friends and etc. As a player, I know what the community want, I know what the community miss on some games, I know what usually makes them happy. For example in many MMO RPGs there`s too many focus in the character, skills, graphics and not to much in the world, in its richness, in how the player will interact with it, and I really miss that part, that made me give up of so many games for example Black Desert.

Mathematics:
I don`t really have a big problem with math but I think this must be the hardest part of a game creation, all those complex systems and lines, it must be one of the most important areas that I need to master, I`m excited to see how Computer Science really works.



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Blender - Mushroom.

Texture: https://drive.google.com/open?id=13MNnpT222lCW__b5ZWDu0rpG-xYwaG0d Blend file: https://drive.google.com/open?id=1kCmfydOkNi5kOY...