Tuesday 19 September 2017

Photoshop Intro

  When I was making this header my goal was to make it clean and pretty at the same time, so I started by searching gaming design in Google hoping to find a decent image that would deliver the "Clean" look and I found a book with a joystick inside then I used the free transform tool to change its size, then I needed to make the background more dynamic so I used a white to grey gradient on the background but something was missing so I searched Photoshop patterns on Google and I found a circular one that looked pretty and clean at the same time, then I tried to bring more life into the header by using purple lines that I made by using the rectangle tool and free transform tool to mold them, a lighter one and a darker one, then I made the text purple in all caps with drop shadow, last but not least I searched for a joystick to put by the text side then I used the free transform tool to change its size and the hue/saturation tool to change the red joystick`s button to purple and threw in some purple dices in the corners that I also used these two tools to modify the dice`s size and the dice`s red color to purple.
 

Wednesday 13 September 2017

Game Designer Skills

Games:
So, I have been playing games since I was 5 years old, I think I have a decent knowledge about games, specially those in the MMO genre, I think I could use that experience by making some choices based on things that have worked and things that i wanna try out, for example, different economic systems, progression, world, dialogues, combat, etc.

Brainstorming:
For me it's not really hard to come up with new ideas, some of them are probably gonna be boring or maybe impractical but that's what brainstorming is about, sooner or later a great idea will pop up and I'll proceed to make it a reality in the best way possible.

Psychology:
As someone who plays games a lot, I`ll always try to work on ideas that would satisfy me and the people around me, like my friends and etc. As a player, I know what the community want, I know what the community miss on some games, I know what usually makes them happy. For example in many MMO RPGs there`s too many focus in the character, skills, graphics and not to much in the world, in its richness, in how the player will interact with it, and I really miss that part, that made me give up of so many games for example Black Desert.

Mathematics:
I don`t really have a big problem with math but I think this must be the hardest part of a game creation, all those complex systems and lines, it must be one of the most important areas that I need to master, I`m excited to see how Computer Science really works.



Blender - Mushroom.

Texture: https://drive.google.com/open?id=13MNnpT222lCW__b5ZWDu0rpG-xYwaG0d Blend file: https://drive.google.com/open?id=1kCmfydOkNi5kOY...